A lot of architectural rendering work is using the same techniques over and over again to get different results.
Creating a basic sliding door in Cinema4D
In this next Cinema4D modeling for architecture tutorial, I will be creating the sliding door for the house we will be creating. As I have stated previously, there are a lot of different ways to achieve the same results. The techniques that I show here are my way of working through the modeling process. I actually recorded this video several months ago but have not had time to work on it due to being very busy with my day job and my freelance rendering work. Since recording this video I have tweaked some of my techniques and I will be creating some “quick tip” videos and articles so please subscribe to my mailing list to receive updates.
I use a lot of the same tools as in the previous tutorials. I start with copying a window and adjusting the size to create a sliding door and make in instance of that door for the other part of the sliding door. It’s interesting in this video how I reused previously modeled parts to create new parts using scale, point stretching, knife tool, bridge tool, extrude, bevel along with several other tools. It’s pretty basic modeling that all part of creating a 3D building.
On a side note, I will start recording videos with audio. I have ordered a Blue Microphones Snowball and will have voice overs from now on. I am by no means an audio equipment expert so I probably will not do a review on this product.
The link to the microphone is an Amazon Affiliate link. I get a small percentage of things ordered from Amazon though this link or other Amazon links on my site. If you like the tutorials please help support the site by using the amazon links.
The is a quick interior render I did to try out a couple of new techniques. I came across a different (for me) way of adding light glow in photoshop and I wanted to try a fur/hair material. The light glow is used on the lights and the window and the fur is played over a stool in the background. The scene was inspired (but not an exact copy) of a photo I saw on a design blog. I will soon post a quick tutorial, on this site, about the light glow.
This is the latest post from my other site jbar3D.
I first came across abstract renderings like these on RonenBekerman.com. Since then I have seen a bunch of people recreating these types of renders. I thought I would give it a try. I found this tutorial which showed the technique in Cinema4D. The images below are my attempt at this kind of abstract render.
New architectural rendering work added to my portfolio.
Interior – Personal WorkI made this simple rendering as a quick test to try out some techniques from this article. I created a similar scene not meant to be an exact recreation to the scene in the article.
There will be an update to the tutorial soon. It has been way too long since my previous tutorial due to an overload of work coupled with technical problems with the website. Please hang in there and the next part will be up soon.
I will also be looking into the workflow of producing animations using the Unreal Engine. I saw this video tweeted by Ronan Bekerman and was amazed by the realism. The video was made by xoio. If anyone has any further information on how to do this please share. I will share anything useful that I find.
Arrette Scale: perspective. Image Courtesy of Arrette Scale
Building upon our Top 10 Apps for Architects, this collection brings together some of the best quality and most valued technical apps for designing, sketching, calculating and collaborating. Although the majority of those featured here are designed solely for the iOS platform, every time we collate lists such as these it’s clear that more and more high quality apps for the Android and Windows platforms are being developed. From condensed versions of large scale software packages that architects and designers use every day, to blank canvases to scratch ideas down onto, you might just find an app that could improve the way you work.
Have we missed something out that you use on a daily basis? Leave a comment and let us know!
Designed for small drafting projects such as home additions, small remodeling projects and site surveys, PadCAD produces “clean, clear drawings” from scratch, with the ability to then export them into a professional desktop CAD application (using standard file formats like DWG). Allowing for precise (if not basic) CAD drafting on the go, the developers believe that it is “ideal for general contractors, small architectural firms, and appraisers.”
This app, designed as part of the AutoDesk Revit software package, allows you to use real-world site information to help create forms in context and support early design decisions with real building data. Designed to create a continuous Building Information Modeling (BIM) workflow with Revit (by synchronising designs in the cloud), this app is both stable and technically refined.
With the announcement earlier this year that the next generation of Trimble’s SketchUpwould incorporate Building Information Modelling(BIM) capabilities for the first time, SketchUp Mobile Viewer – launched in April of this year – allows for “on the go” access to SKP files. In addition, users have full access to browse and download every file on their 3D Warehouse.
Although these two apps are created by different developers (both official Rhino partners), they both serve to view models created in Rhino3D on the go. Both feature the abilities to pan, zoom and orbit around complex 3D models before sampling and sharing them.
The iOS version of the official AutoCAD app has recently benefitted from a fresh user interface, building upon the considerable abilities of the previous version. This app allows you to view and edit 2D or 3D drawings and, with an AutoCAD 360 subscription (which can be costly), allows files to work seamlessly between a whole range of devices and platforms.
Getting instantaneous, accurate structural dimensions in the early stages of the design process, or even when exploring the feasibility of a project, can often be challenging. Concept, a pocket calculator which uses typical span-to-depth ratios for common steel, concrete and wood members, gives you a quick overview of what dimensions a certain structural idea will require. The app also includes project photos to give users an idea of how certain materials will be expressed in built form.
With a flat view compass and taking advantage of augmented reality showing the solar path, it’s hourly intervals, the winter and summer solstice paths, sunrise and sunset times (and a lot more), this app is more than capable of assisting architects and in making important site and design decisions at every stage of a project.
This app allows users to instantly draw on top of imported images or background templates, layering comments or ideas to generate immediate, intelligent sketches that are easy to circulate. Part of a wider app development project, Trace consistently ranks as one of the most loved free sketching apps available.
This app seeks to streamline the experience of digital drawing and sketching with a smooth, cleanly designed app for iPad that not only allows you to import drawings and doodle over them, but also draw to scale. A recent update brought great new levels of functionality, though they’re still working to increase accuracy and improve features.
Allowing users to digitally review work by sharing ideas and drawings, Arrette Scale andSketch welcomes incremental design changes drawn to scale without the need for printing reams of paper. Features like layering and being able to import base images from native iOS applications (such as Maps and Photos) brings a level of functionality not seen in other apps of Arrette’s class.
Create photorealistic visualizations in ARCHIDAD with the integrated CINEMA 4D render engine
MAXON’s cooperation with GRAPHISOFT, a leading developer of software solutions for architects and planners, has spawned comprehensive improvements in workflow and rendering. With the integration of MAXON CineRender, the CINEMA 4D render engine is also included in ARCHICAD® 18, which means that photorealistic renderings can me created directly within ARCHICAD resulting in significant workflow optimization.
The easy-to-use Photo Shot function as well as numerous adjustable parameters make it easy for those new to 3D graphics as well as advanced users to quickly create photorealistic visualizations directly in ARCHICAD. And because rendering takes place in the background you can continue working on your project without interruption.
“We welcome GRAPHISOFT’s decision to integrate CineRender in ARCHICAD 18 and also provide a link to CINEMA 4D for all ARCHICAD 18 users who want to create high-quality renderings and animations,” states MAXON co-founder Harald Egel.
“The seamless export of ARCHICAD 18 files to CINEMA 4D makes it possible for planners to bring their designs to life with high-end animations and high-quality visualizations. They will also benefit from reduced render times thanks to CINEMA 4D’s highly efficient render engine.”
ARCHICAD 18 will be available in Germany and Austria in June, 2014. Additional upgrade information is available at: