A lot of architectural rendering work is using the same techniques over and over again to get different results.
In this next Cinema4D modeling for architecture tutorial, I will be creating the sliding door for the house we will be creating. As I have stated previously, there are a lot of different ways to achieve the same results. The techniques that I show here are my way of working through the modeling process. I actually recorded this video several months ago but have not had time to work on it due to being very busy with my day job and my freelance rendering work. Since recording this video I have tweaked some of my techniques and I will be creating some “quick tip” videos and articles so please subscribe to my mailing list to receive updates.
I use a lot of the same tools as in the previous tutorials. I start with copying a window and adjusting the size to create a sliding door and make in instance of that door for the other part of the sliding door. It’s interesting in this video how I reused previously modeled parts to create new parts using scale, point stretching, knife tool, bridge tool, extrude, bevel along with several other tools. It’s pretty basic modeling that all part of creating a 3D building.
On a side note, I will start recording videos with audio. I have ordered a Blue Microphones Snowball and will have voice overs from now on. I am by no means an audio equipment expert so I probably will not do a review on this product.
The link to the microphone is an Amazon Affiliate link. I get a small percentage of things ordered from Amazon though this link or other Amazon links on my site. If you like the tutorials please help support the site by using the amazon links.