Architectural Rendering Tutorial – Creating the Sliding Door in Cinema4D

A lot of architectural rendering work is using the same techniques over and over again to get different results.

Creating a basic sliding door in Cinema4D

Creating a basic sliding door in Cinema4D

In this next Cinema4D modeling for architecture tutorial, I will be creating the sliding door for the house we will be creating. As I have stated previously, there are a lot of different ways to achieve the same results. The techniques that I show here are my way of working through the modeling process. I actually recorded this video several months ago but have not had time to work on it due to being very busy with my day job and my freelance rendering work. Since recording this video I have tweaked some of my techniques and I will be creating some “quick tip” videos and articles so please subscribe to my mailing list to receive updates.


I use a lot of the same tools as in the previous tutorials. I start with copying a window and adjusting the size to create a sliding door and make in instance of that door for the other part of the sliding door. It’s interesting in this video how I reused previously modeled parts to create new parts using scale, point stretching, knife tool, bridge tool, extrude, bevel along with several other tools. It’s pretty basic modeling that all part of creating a 3D building.

On a side note, I will start recording videos with audio. I have ordered a Blue Microphones Snowball and will have voice overs from now on. I am by no means an audio equipment expert so I probably will not do a review on this product.

The link to the microphone is an Amazon Affiliate link. I get a small percentage of things ordered from Amazon though this link or other Amazon links on my site. If you like the tutorials please help support the site by using the amazon links.


V-Ray Render Optimization

I came across a video and an article about optimizing vray renders.

Both use 3DS max but the concepts translate to VRAYforC4D.

They are both very useful and the end result will be better quality and faster renders. The link at the bottom of the quoted article leads back to the original post.


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How to Equalize Textures in Photoshop

Here is a useful tutorial, from another site, which is very handy for architectural rendering and is. The link to the site is at the end of the tutorial. The author breaks down the process of equalizing an image to set up a tillable texture. The author also provides a link to a photoshop action to automate the process.

Tutorial: How to Equalize Textures in Photoshop

Isn’t it a beautiful concept to make textures using DSLR cameras? It is, until you won’t place them on a big surfaces and hit tiling problems like uneven brightness, visible seams, color shifts etc. There are few tricks to deal with these problems though. One of them was recently showed here. It inspired me to write this post and show you how I prepare my textures before I make them tileable.

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Architectural Rendering Tutorial – Part 3

Making the Door and Window Openings

Screen Shot 2014-02-22 at 8.49.46 AM

In this next tutorial in the series I will be creating the openings in the the walls. This sections will be relatively short and repetitive. It is all basically selecting the polygons where the windows and door will be and deleting them.

There was one thing that I could have done to make this part geo a little faster. On this house almost all of the windows and doors go from floor to ceiling. I should have deleted the polygons before I extruded the hight of the walls.

Around the back of the house are 5 windows that I will need to cut out. I reposition the reference image to line up the drawing I need. Again, I don’t need to be exact, very close will do. I select the wall object and switch to polygon mode. I need to use the knife tool to make the cuts for the window opening. I use the plane knife tool and set the orientation to x-z. I also set the number of cuts to 2 and the spacing to 12inches and hover the mouse over the window to see if that’s enough. 12 inches is not a big enough opening so I make it 18 inches and recheck. It’s good so I just click to make the cuts. The sill height will be the same for the other four windows on this elevation. Continue reading

Architectural Rendering Tutorial Part 2

Creating the Floor and Roof

Continuing  the architectural rendering tutorial, I will add the floor, roof and foundation as well as creating the openings for the windows and doors. These are basic modeling techniques and as with the previous tutorial, there is more than one way to accomplish the same task. At the bottom of this tutorial is a video demonstrating the entire process described here.

final for this section

3D modeling for architectural render in Cinema4D

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Architectural Rendering Tutorial – Part 1

Architectural Rendering Tutorial with Cinema4D – Part 1

This tutorial assumes that you know at least the basics of Cinema4D. If I get enough requests to show specific tools or techniques I make a tutorial for it.

This will be the first architectural rendering tutorial in a series which will show my process in creating a final, photo realistic visualization. I will be using Cinema4D, Vray and Photoshop to complete the rendering. Like with most 3D modeling projects this is just one method to achieve the desired result. There are many ways to accomplish this task. Many of the techniques I use can be translated to other 3D modeling software. It is just a matter of knowing how the tools work in your chosen software.

For this tutorial I will be using plans found on archdaily. I chose the Hideg House because it is a beautiful and simple house with easy plans to work with for the purpose of this architectural rendering tutorial. I am using the plans and photos for reference and it is not my intention to match the actual house exactly.

When working on a project for a client, I prefer to have them send me PDF plans instead of .dwgs. This is something I learned over time. Coming from an architecture background I had a hard time letting go of trying to make my models extremely precise. I know it seems like a simple idea but not having to be exact makes the modeling process much faster. A rendering is not a construction document.

Again, I will be using Cinema4D for this architectural rendering tutorial and there are three free plugins that I use. These are magic solo, drop to floor and HB Modeling Tools. The first two I use very frequently and the last has a few tools that are useful depending on what I am doing. I also use inches for my units.

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