A lot of architectural rendering work is using the same techniques over and over again to get different results.
Creating a basic sliding door in Cinema4D
In this next Cinema4D modeling for architecture tutorial, I will be creating the sliding door for the house we will be creating. As I have stated previously, there are a lot of different ways to achieve the same results. The techniques that I show here are my way of working through the modeling process. I actually recorded this video several months ago but have not had time to work on it due to being very busy with my day job and my freelance rendering work. Since recording this video I have tweaked some of my techniques and I will be creating some “quick tip” videos and articles so please subscribe to my mailing list to receive updates.
I use a lot of the same tools as in the previous tutorials. I start with copying a window and adjusting the size to create a sliding door and make in instance of that door for the other part of the sliding door. It’s interesting in this video how I reused previously modeled parts to create new parts using scale, point stretching, knife tool, bridge tool, extrude, bevel along with several other tools. It’s pretty basic modeling that all part of creating a 3D building.
On a side note, I will start recording videos with audio. I have ordered a Blue Microphones Snowball and will have voice overs from now on. I am by no means an audio equipment expert so I probably will not do a review on this product.
The link to the microphone is an Amazon Affiliate link. I get a small percentage of things ordered from Amazon though this link or other Amazon links on my site. If you like the tutorials please help support the site by using the amazon links.
New architectural rendering work added to my portfolio.
Interior – Personal WorkI made this simple rendering as a quick test to try out some techniques from this article. I created a similar scene not meant to be an exact recreation to the scene in the article.
Architectural rendering, Interior Rendering, Cinema4D, vrayforC4D, Photo Realistic
via Portfolio – Architectural Renderings — jbar3D – architectural rendering service.
Here is an interior rendering I just completed for a client.
I just completed this rendering for a client. I was given a description of what he wanted and had a lot of freedom to design the space and rendering.
via European Apartment — jbar3D – architectural rendering service.
I don’t use Blender for architectural renderings but it’s a free, open source 3d modeling and rendering software. Here is some information on the latest version from CG Daily News
Download Blender 2.70
[ #Blender ]
After two release candidates, the Blender Foundation has unveiled Blender 2.70
Making the Door and Window Openings
In this next tutorial in the series I will be creating the openings in the the walls. This sections will be relatively short and repetitive. It is all basically selecting the polygons where the windows and door will be and deleting them.
There was one thing that I could have done to make this part geo a little faster. On this house almost all of the windows and doors go from floor to ceiling. I should have deleted the polygons before I extruded the hight of the walls.
Around the back of the house are 5 windows that I will need to cut out. I reposition the reference image to line up the drawing I need. Again, I don’t need to be exact, very close will do. I select the wall object and switch to polygon mode. I need to use the knife tool to make the cuts for the window opening. I use the plane knife tool and set the orientation to x-z. I also set the number of cuts to 2 and the spacing to 12inches and hover the mouse over the window to see if that’s enough. 12 inches is not a big enough opening so I make it 18 inches and recheck. It’s good so I just click to make the cuts. The sill height will be the same for the other four windows on this elevation. Continue reading
Creating the Floor and Roof
Continuing the architectural rendering tutorial, I will add the floor, roof and foundation as well as creating the openings for the windows and doors. These are basic modeling techniques and as with the previous tutorial, there is more than one way to accomplish the same task. At the bottom of this tutorial is a video demonstrating the entire process described here.
3D modeling for architectural render in Cinema4D
Architectural Rendering Tutorial with Cinema4D – Part 1
This tutorial assumes that you know at least the basics of Cinema4D. If I get enough requests to show specific tools or techniques I make a tutorial for it.
This will be the first architectural rendering tutorial in a series which will show my process in creating a final, photo realistic visualization. I will be using Cinema4D, Vray and Photoshop to complete the rendering. Like with most 3D modeling projects this is just one method to achieve the desired result. There are many ways to accomplish this task. Many of the techniques I use can be translated to other 3D modeling software. It is just a matter of knowing how the tools work in your chosen software.
For this tutorial I will be using plans found on archdaily. I chose the Hideg House because it is a beautiful and simple house with easy plans to work with for the purpose of this architectural rendering tutorial. I am using the plans and photos for reference and it is not my intention to match the actual house exactly.
When working on a project for a client, I prefer to have them send me PDF plans instead of .dwgs. This is something I learned over time. Coming from an architecture background I had a hard time letting go of trying to make my models extremely precise. I know it seems like a simple idea but not having to be exact makes the modeling process much faster. A rendering is not a construction document.
Again, I will be using Cinema4D for this architectural rendering tutorial and there are three free plugins that I use. These are magic solo, drop to floor and HB Modeling Tools. The first two I use very frequently and the last has a few tools that are useful depending on what I am doing. I also use inches for my units.