A lot of architectural rendering work is using the same techniques over and over again to get different results.
Creating a basic sliding door in Cinema4D
In this next Cinema4D modeling for architecture tutorial, I will be creating the sliding door for the house we will be creating. As I have stated previously, there are a lot of different ways to achieve the same results. The techniques that I show here are my way of working through the modeling process. I actually recorded this video several months ago but have not had time to work on it due to being very busy with my day job and my freelance rendering work. Since recording this video I have tweaked some of my techniques and I will be creating some “quick tip” videos and articles so please subscribe to my mailing list to receive updates.
I use a lot of the same tools as in the previous tutorials. I start with copying a window and adjusting the size to create a sliding door and make in instance of that door for the other part of the sliding door. It’s interesting in this video how I reused previously modeled parts to create new parts using scale, point stretching, knife tool, bridge tool, extrude, bevel along with several other tools. It’s pretty basic modeling that all part of creating a 3D building.
On a side note, I will start recording videos with audio. I have ordered a Blue Microphones Snowball and will have voice overs from now on. I am by no means an audio equipment expert so I probably will not do a review on this product.
The link to the microphone is an Amazon Affiliate link. I get a small percentage of things ordered from Amazon though this link or other Amazon links on my site. If you like the tutorials please help support the site by using the amazon links.
The is a quick interior render I did to try out a couple of new techniques. I came across a different (for me) way of adding light glow in photoshop and I wanted to try a fur/hair material. The light glow is used on the lights and the window and the fur is played over a stool in the background. The scene was inspired (but not an exact copy) of a photo I saw on a design blog. I will soon post a quick tutorial, on this site, about the light glow.
Interior architectural rendering, Cinema4D, vrayforcinema4d
This is the latest post from my other site jbar3D.
I first came across abstract renderings like these on RonenBekerman.com. Since then I have seen a bunch of people recreating these types of renders. I thought I would give it a try. I found this tutorial which showed the technique in Cinema4D. The images below are my attempt at this kind of abstract render.
via Abstract Renderings — jbar3D – architectural rendering service.
New architectural rendering work added to my portfolio.
Interior – Personal WorkI made this simple rendering as a quick test to try out some techniques from this article. I created a similar scene not meant to be an exact recreation to the scene in the article.
Architectural rendering, Interior Rendering, Cinema4D, vrayforC4D, Photo Realistic
via Portfolio – Architectural Renderings — jbar3D – architectural rendering service.
There will be an update to the tutorial soon. It has been way too long since my previous tutorial due to an overload of work coupled with technical problems with the website. Please hang in there and the next part will be up soon.
I have also been exploring alternates to vrayforc4d couch as Maxwell Render, Octane Render and I am looking forward to Corona Render and Arnold.
Curse Studio has some tutorials on Octane Render.
I will also be looking into the workflow of producing animations using the Unreal Engine. I saw this video tweeted by Ronan Bekerman and was amazed by the realism. The video was made by xoio. If anyone has any further information on how to do this please share. I will share anything useful that I find.
vrayforc4d, architectural rendering, architecture, maxwell render, octane render, Corona Render, Arnold, Unreal Engine
I came across a video and an article about optimizing vray renders.
Both use 3DS max but the concepts translate to VRAYforC4D.
They are both very useful and the end result will be better quality and faster renders. The link at the bottom of the quoted article leads back to the original post.
Making the Door and Window Openings
In this next tutorial in the series I will be creating the openings in the the walls. This sections will be relatively short and repetitive. It is all basically selecting the polygons where the windows and door will be and deleting them.
There was one thing that I could have done to make this part geo a little faster. On this house almost all of the windows and doors go from floor to ceiling. I should have deleted the polygons before I extruded the hight of the walls.
Around the back of the house are 5 windows that I will need to cut out. I reposition the reference image to line up the drawing I need. Again, I don’t need to be exact, very close will do. I select the wall object and switch to polygon mode. I need to use the knife tool to make the cuts for the window opening. I use the plane knife tool and set the orientation to x-z. I also set the number of cuts to 2 and the spacing to 12inches and hover the mouse over the window to see if that’s enough. 12 inches is not a big enough opening so I make it 18 inches and recheck. It’s good so I just click to make the cuts. The sill height will be the same for the other four windows on this elevation. Continue reading
Creating the Floor and Roof
Continuing the architectural rendering tutorial, I will add the floor, roof and foundation as well as creating the openings for the windows and doors. These are basic modeling techniques and as with the previous tutorial, there is more than one way to accomplish the same task. At the bottom of this tutorial is a video demonstrating the entire process described here.
3D modeling for architectural render in Cinema4D